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It also updated that queue to reflect early "preferences," using simple heuristics about what I did or didn't like. I'd be less likely to see dragons in the future.
So Berman, a game designer in San Francisco, decided to build his own dating app, sort of.
Monster Match, created in collaboration with designer Miguel Perez and Mozilla, borrows the basic architecture of a dating app.
You create a profile (from a cast of cute illustrated monsters), swipe to match with other monsters, and chat to set up dates.
But here's the twist: As you swipe, the game reveals some of the more insidious consequences of dating app algorithms.
The field of choice becomes narrow, and you wind up seeing the same monsters again and again.